Warzone Level Design

Level Playthrough
Overview
My goal in this blockout is to give the atmosphere of war at first, I wanted to give the atmosphere of war at the beginning of the scene, the soldiers shot in front of our eyes at the beginning of the scene, then the shooting on us, then after the battle is over, I give the player time and material in terms of resting and recovering, then the stealth section will begin (here the player's aim is to infiltrate the ship and sabotage the ship), the player will see the destination from above and draw a path in his own head, then when he enters the ship, he will go to the section where the ship's valve is located and sabotage the ship and the section will end here.
Warzone Analysis 1

At the beginning of the scene, I wanted to show the atmosphere of war; soldiers were shot right before our eyes, and then they opened fire on us as well.

Warzone Analysis 2

Next comes a battle scene; after fighting the enemy, we move toward the spot where the soldiers were first hit.

Warzone Analysis 3

After all these battles are over, I give the player a break to rest and restock their ammunition, and I place two obstacles in front of them so they can take a breather and relax for a while.

Warzone Analysis 4

Here, we show the player the second stage of the level from above so they can see the route they need to take in advance; at the same time, the large ship ahead serves as a landmark and our destination.

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