Ancient Tomb Level Design
Level Playthrough
After the first climb, there’s a large building that catches the player’s eye; here, I tried to guide the player using landmarks. The flat ground shapes extending equally from both sides act as leading lines, drawing the player’s attention to the building in the center.
From this angle we can see the end point, but we cannot go directly because there is an obstacle in front of it, so we have to go another way.
This is the area where we will be fighting the enemies, the enemies will notice us going down the rope, so as soon as we land we will come into direct contact, after killing the enemy coming on top of us, it will make it easier for us to take the sniper in the next cover and shoot the enemies at high altitude.
After all that action, we do a bit of parkour to give the player a break, and then we head to the helipad we saw from the top of the building.



