Prison Level Design
Blockout

Level Playthrough
Overview
In this blockout I wanted to use both the interior and exterior spaces as actively as possible. At the beginning, we fall into a cell from above and we see that we are surrounded by ruins and soldiers are waiting for us, and next to us is a window and when we come out of a window, we see a soldier walking below and we see where we can go from above, which helps us draw a path in our head, and after following the path and taking down the enemies, we enter the building we see from inside the cell. After taking down the enemies in the building, we go to the room with the weapons that see while we are in the cell and get the weapons and the stealth section ends here, then the action section starts here, after killing a few enemies, enemies run behind us to panic the player. then after a small puzzle for the player to breathe, a stealth section enters again and the blockout ends here.
Analysis 1

The player sees the map and the enemy from above they are about to face in advance and from above this allows them to prepare in advance.

Analysis 2

Through the open window here we can see that there is an enemy in front of us. When we approach, the enemy takes a step forward, allowing us to take him down without him noticing.

Analysis 3

We can see the enemy's position through the window so the player can move based on the enemy's position.

Analysis 4

We can either wait for the enemy to come toward us or we can finish the first section without the enemy seeing us it’s up to the player.

Analysis 5

Here Chapter 2 begins. At first while we were in the cell we could see this area and the enemies. I wanted to give a small example of foreshadowing here.

Analysis 6 Image 1
Analysis 6 Image 2

After taking out the enemies here I left a small rest area and an ammo station. Similarly the ammo station here was visible from the cell at first and I also placed a small obstacle in front of it to give the player a chance to rest a bit.

Analysis 7

Up until now we only had a knife so I was forcing the player to stay stealthy. From here on out since we have weapons the player doesn’t have to stay stealthy anymore and a short combat sequence begins.

Analysis 8

I added enemies that attack from behind after the player passes a certain area, so that when the player thinks they're safe enemies will attack from behind and the player will panic.

Analysis 9

After all these actions I added a small puzzle to give the player a chance to rest a bit. The player needs to press the button I’ve highlighted with a light above. To do this, the player must push a box out of the way. After pressing the button the wooden enclosure they saw from above a moment ago opens up and they head toward the exit.

Prison Extra 1
Prison Extra 2
Prison Extra 3
Prison Extra 4